cleanup and removing StepGen from active code
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@@ -10,19 +10,14 @@ private:
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volatile int32_t nSteps;
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volatile uint32_t timerPulseSteps;
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volatile float Tstart;
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volatile float Tstop;
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volatile float Tstep;
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const float maxAllowedFrequency = 100000; // 100 kHz for now
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HardwareTimer *pulseTimer;
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uint32_t pulseTimerChan;
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HardwareTimer *startTimer; // 10,11,13,14
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uint8_t dirPin;
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PinName stepPin;
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const uint32_t maxFreq = 100000;
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const float Tjitter = 50.0; // Time unit is microseconds
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uint32_t err = 0;
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public:
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volatile double_t commandedPosition; // End position when this cycle is completed
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volatile int32_t commandedStepPosition; // End step position when this cycle is completed
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@@ -17,21 +17,7 @@ void indexPulseEncoderCB1(void)
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{
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Encoder1.indexPulse();
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}
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#if 0
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#include "StepGen.h"
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void timerCallbackStep1(void);
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StepGen Step1(TIM1, 4, PA_11, PA12, timerCallbackStep1);
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void timerCallbackStep1(void)
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{
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Step1.timerCB();
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}
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void timerCallbackStep2(void);
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StepGen Step2(TIM3, 4, PC_9, PC10, timerCallbackStep2);
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void timerCallbackStep2(void)
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{
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Step2.timerCB();
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}
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#endif
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#include "StepGen2.h"
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void pulseTimerCallback(void);
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void startTimerCallback(void);
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@@ -45,25 +31,15 @@ void cb_set_outputs(void) // Master outputs gets here, slave inputs, first opera
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{
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Encoder1.setLatch(Obj.IndexLatchEnable);
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Encoder1.setScale(Obj.EncPosScale);
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#if 0
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Step1.reqPos(Obj.StepGenIn1.CommandedPosition);
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Step1.setScale(Obj.StepGenIn1.StepsPerMM);
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Step1.enable(Obj.Enable1);
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Step2.reqPos(Obj.StepGenIn2.CommandedPosition);
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Step2.setScale(Obj.StepGenIn2.StepsPerMM);
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Step2.enable(Obj.Enable1);
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#endif
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}
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void handleStepper(void)
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{
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Step.enabled = true;
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Step.commandedPosition = Obj.StepGenIn1.CommandedPosition;
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Obj.StepGenOut1.ActualPosition = Step.commandedPosition;
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#if 0
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Step1.handleStepper();
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Step2.handleStepper();
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#endif
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Step.handleStepper();
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}
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void cb_get_inputs(void) // Set Master inputs, slave outputs, last operation
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@@ -72,10 +48,7 @@ void cb_get_inputs(void) // Set Master inputs, slave outputs, last operation
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Obj.EncPos = Encoder1.currentPos();
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Obj.EncFrequency = Encoder1.frequency(ESCvar.Time);
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Obj.IndexByte = Encoder1.getIndexState();
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#if 0
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Obj.StepGenOut1.ActualPosition = Step1.actPos();
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Obj.StepGenOut2.ActualPosition = Step2.actPos();
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#endif
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uint32_t dTim = nowTime - thenTime; // Debug. Getting jitter over the last 200 milliseconds
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Tim.push(dTim);
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uint32_t max_Tim = 0, min_Tim = UINT32_MAX;
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@@ -189,9 +162,6 @@ uint16_t dc_checker(void)
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{
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// Indicate we run DC
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ESCvar.dcsync = 1;
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#if 0
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StepGen::sync0CycleTime = ESC_SYNC0cycletime() / 1000; // usecs
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#endif
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StepGen2::sync0CycleTime = ESC_SYNC0cycletime() / 1000; // usecs
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return 0;
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}
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