jitter flawed, removed
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@@ -85,7 +85,7 @@ uint64_t reallyNowTime = 0, reallyThenTime = 0; // Times in microseconds
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uint64_t timeDiff; // Timediff in microseconds
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int32_t delayT;
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uint16_t avgCycleTime, thisCycleTime; // In usecs
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int16_t jitterThisCycle = 0, maxCycleTime = 0;
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int16_t maxCycleTime = 0;
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volatile uint64_t oldIrqTime = 0;
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@@ -98,10 +98,9 @@ void handleStepper(void)
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}
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oldIrqTime = irqTime;
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if (cycleTimes.bufferIsFull()) // Do max and jitter calcs, just waiting a second
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if (cycleTimes.bufferIsFull()) // Do max calcs, just waiting a second
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{
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avgCycleTime = cycleTimes.getFastAverage();
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jitterThisCycle = irqTime - avgCycleTime;
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uint16_t maxInBuffer = cycleTimes.getMaxInBuffer();
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if (maxCycleTime < maxInBuffer)
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maxCycleTime = maxInBuffer;
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@@ -118,7 +117,7 @@ void handleStepper(void)
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Obj.ActualPosition1 = Step->stepgen_array[0].pos_fb;
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Obj.ActualPosition2 = Step->stepgen_array[1].pos_fb;
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uint32_t diffT = longTime.extendTime(micros()) - irqTime;
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delayT = maxCycleTime + 50 - diffT - jitterThisCycle; // Add 50 as some saftey margin
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delayT = maxCycleTime + 50 - diffT; // Add 50 as some saftey margin
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if (delayT > 0 && delayT < 900)
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{
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syncTimer->setOverflow(delayT, MICROSEC_FORMAT); // Work in flawed units, its ok
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