wip, local testing to start
This commit is contained in:
@@ -111,15 +111,9 @@ volatile double_t requestedPosition;
|
|||||||
volatile uint32_t pulsesToGo = 0;
|
volatile uint32_t pulsesToGo = 0;
|
||||||
volatile byte forwardDirection = 0; // 1 if going forward
|
volatile byte forwardDirection = 0; // 1 if going forward
|
||||||
|
|
||||||
volatile uint32_t syncCounts = 0;
|
|
||||||
|
|
||||||
void TimerStep_CB(void)
|
void TimerStep_CB(void)
|
||||||
{
|
{
|
||||||
if (forwardDirection)
|
stepCount++;
|
||||||
stepCount++;
|
|
||||||
else
|
|
||||||
stepCount--;
|
|
||||||
// digitalWrite(STEPPER_STEP_PIN, !digitalRead(STEPPER_STEP_PIN));
|
|
||||||
if (stepCount == stepPulses)
|
if (stepCount == stepPulses)
|
||||||
{
|
{
|
||||||
MyTim->pause();
|
MyTim->pause();
|
||||||
@@ -142,36 +136,9 @@ void setup(void)
|
|||||||
TIM_TypeDef *Instance = TIM1;
|
TIM_TypeDef *Instance = TIM1;
|
||||||
MyTim = new HardwareTimer(Instance);
|
MyTim = new HardwareTimer(Instance);
|
||||||
MyTim->setMode(4, TIMER_OUTPUT_COMPARE_PWM2, STEPPER_STEP_PIN);
|
MyTim->setMode(4, TIMER_OUTPUT_COMPARE_PWM2, STEPPER_STEP_PIN);
|
||||||
MyTim->setCaptureCompare(4, 5, MICROSEC_COMPARE_FORMAT); // 5 usec is needed
|
MyTim->setCaptureCompare(4, 50, PERCENT_COMPARE_FORMAT); // 50 %
|
||||||
MyTim->attachInterrupt(TimerStep_CB);
|
MyTim->attachInterrupt(TimerStep_CB);
|
||||||
stepCount = 0;
|
|
||||||
pinMode(STEPPER_DIR_PIN, OUTPUT);
|
pinMode(STEPPER_DIR_PIN, OUTPUT);
|
||||||
#if 0
|
|
||||||
|
|
||||||
while (1)
|
|
||||||
{
|
|
||||||
// Update the actual position
|
|
||||||
actualPosition += pulsesToGo;
|
|
||||||
Obj.StepGenOut1.ActualPosition = actualPosition;
|
|
||||||
// Get new end position
|
|
||||||
// requestedPosition = Obj.StepGenIn1.CommandedPosition;
|
|
||||||
requestedPosition = syncCounts % 2 ? 4 : -4;
|
|
||||||
// Get the diff and the direction
|
|
||||||
pulsesToGo = requestedPosition - actualPosition;
|
|
||||||
syncCounts++;
|
|
||||||
forwardDirection = pulsesToGo > 0 ? 1 : 0;
|
|
||||||
forwardDirection = syncCounts % 2 ? 1 : 0;
|
|
||||||
// Set direction pin
|
|
||||||
Obj.DiffT = forwardDirection;
|
|
||||||
digitalWrite(STEPPER_DIR_PIN, forwardDirection); // I think one should really wait a bit when changed
|
|
||||||
makePulses(1000, syncCounts % 2 ? 2 : 4);
|
|
||||||
// Make the pulses using hardware timer
|
|
||||||
// if (pulsesToGo != 0)
|
|
||||||
// makePulses(sync0CycleTime / 1000, pulsesToGo);
|
|
||||||
delayMicroseconds(1000);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Set starting count value
|
// Set starting count value
|
||||||
EncoderInit.SetCount(Tim2, 0);
|
EncoderInit.SetCount(Tim2, 0);
|
||||||
@@ -181,7 +148,6 @@ void setup(void)
|
|||||||
|
|
||||||
ecat_slv_init(&config);
|
ecat_slv_init(&config);
|
||||||
attachInterrupt(digitalPinToInterrupt(INDEX_PIN), indexPulse, RISING); // Always when Index triggered
|
attachInterrupt(digitalPinToInterrupt(INDEX_PIN), indexPulse, RISING); // Always when Index triggered
|
||||||
pinMode(STEPPER_DIR_PIN, OUTPUT);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void loop(void)
|
void loop(void)
|
||||||
@@ -223,19 +189,20 @@ void indexPulse(void)
|
|||||||
|
|
||||||
void sync0Handler(void)
|
void sync0Handler(void)
|
||||||
{
|
{
|
||||||
const int32_t stepsPerMM = 100;
|
const int32_t stepsPerMM = 1;
|
||||||
// Update the actual position
|
// Update the actual position
|
||||||
pulsesToGo = stepsPerMM * (Obj.StepGenIn1.CommandedPosition - Obj.StepGenOut1.ActualPosition);
|
pulsesToGo = stepsPerMM * Obj.StepGenIn1.CommandedPosition; // Wrong, but test
|
||||||
Obj.StepGenOut1.ActualPosition = Obj.StepGenIn1.CommandedPosition; // Cheat
|
Obj.StepGenOut1.ActualPosition = actualPosition;
|
||||||
// Get new end position
|
// Get new end position
|
||||||
syncCounts++;
|
|
||||||
forwardDirection = pulsesToGo > 1 ? 1 : 0;
|
forwardDirection = pulsesToGo > 1 ? 1 : 0;
|
||||||
// Set direction pin
|
// Set direction pin
|
||||||
Obj.DiffT = forwardDirection;
|
Obj.DiffT = forwardDirection;
|
||||||
digitalWrite(STEPPER_DIR_PIN, forwardDirection); // I think one should really wait a bit when changed
|
digitalWrite(STEPPER_DIR_PIN, forwardDirection); // I think one should really wait a bit when changed
|
||||||
|
|
||||||
// Make the pulses using hardware timer
|
// Make the pulses using hardware timer
|
||||||
makePulses(sync0CycleTime / 1000, abs((int)pulsesToGo));
|
if (pulsesToGo != 0)
|
||||||
|
makePulses(sync0CycleTime / 1000, abs((int)pulsesToGo));
|
||||||
|
actualPosition = Obj.StepGenIn1.CommandedPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ESC_interrupt_enable(uint32_t mask)
|
void ESC_interrupt_enable(uint32_t mask)
|
||||||
|
|||||||
Reference in New Issue
Block a user