Adaptive (just max over time) maxIrqServeTime
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@@ -22,7 +22,7 @@ void indexPulseEncoderCB1(void)
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Encoder1.indexPulse();
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}
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#include <RunningAverage.h>
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RunningAverage cycleTimes(1000); // To have a running average of the cycletime over the last second
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RunningAverage irqServeDelays(1000); // To have a running average of the irq serve delay over the last second
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#include "StepGen3.h"
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StepGen3 *Step = 0;
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@@ -79,27 +79,26 @@ void basePeriodCB(void)
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uint64_t timeDiff; // Timediff in microseconds
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int32_t delayT;
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uint16_t avgCycleTime, thisCycleTime; // In usecs
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int16_t maxCycleTime = 0;
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int16_t maxIrqServeTime = 0;
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volatile uint64_t oldIrqTime = 0;
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uint16_t nLoops;
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void handleStepper(void)
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{
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if (oldIrqTime != 0)
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if (oldIrqTime != 0) // See if there is a delay in data, normally it *should* be nLoops=1, but sometimes it is more
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{
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thisCycleTime = irqTime - oldIrqTime;
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cycleTimes.add(thisCycleTime);
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nLoops = round(float(thisCycleTime) / float(sync0CycleTime));
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}
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oldIrqTime = irqTime;
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if (cycleTimes.bufferIsFull()) // Do max calcs, just waiting a second
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uint32_t diffT = longTime.extendTime(micros()) - irqTime; // Time from interrupt was received by isr
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irqServeDelays.add(diffT);
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if (irqServeDelays.bufferIsFull()) // Do max calcs, just waiting a second
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{
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avgCycleTime = cycleTimes.getFastAverage();
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uint16_t maxInBuffer = cycleTimes.getMaxInBuffer();
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if (maxCycleTime < maxInBuffer)
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maxCycleTime = maxInBuffer;
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uint16_t maxInBuffer = irqServeDelays.getMaxInBuffer();
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if (maxIrqServeTime < maxInBuffer)
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maxIrqServeTime = maxInBuffer;
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}
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pos_cmd1 = Obj.CommandedPosition1;
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@@ -113,9 +112,9 @@ void handleStepper(void)
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// Obj.ActualPosition1 = Step->stepgen_array[0].pos_fb;
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// Obj.ActualPosition2 = Step->stepgen_array[1].pos_fb;
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uint32_t diffT = longTime.extendTime(micros()) - irqTime;
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maxCycleTime = 600;
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delayT = maxCycleTime + 50 - diffT; // Add 50 as some saftey margin
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//maxIrqServeTime = 600;
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delayT = maxIrqServeTime - diffT; // Add 10 as some safety margin
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if (delayT > 0 && delayT < 900)
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{
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syncTimer->setOverflow(delayT, MICROSEC_FORMAT); // Work in flawed units, its ok
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